In other words, when it was running properly. I played Blades on a Google Pixel two with The Elder Scrolls Blades Gold, which isn't an ultra-modern phone but is certainly a capable device, and that I suffered from regular performance problems. Lots of framerate drops, particularly in combat, pervaded my experience, and appeared to get worse if I played with my phone was charging. It turned out to be a huge issue when time matters in battle, which is.
That absence of trademark individuality that the franchise is known for really holds Blades straight back from feeling like an real Elder Scrolls game. Instead it feels somewhat like somebody played an Elder Scrolls game after a long time ago then was tasked with creating a mobile phone version. It's a shame that Blades feels just like a shadow of what it might have been, but luckily the core gameplay loop and combat is fun enough that I found myself pulling out my phone to check on things and fight a few enemies a lot more frequently than expected.
What actually hurts the pacing would be the microtransactions that is uncomfortably intrusive. Some treasure chests which contain loot necessary to progress arbitrarily ask you to wait around six actual hours until you may open them unless you cough up money.
Frequently times that Gold torso you need to wait six hours will have the equipment you want to improve enough so you may take on the next quest or it's valuable tools you need to build that particular structure in your town that will update your prestige enough so you can unlock a higher grade of quests to buy TESO Blades Gold.