Path of Exile's core combat won't ever be as satisfying as Diablo 3's. It's slower and lacks exactly the same kinetic energy as critters ragdoll and the surroundings crumbles out poe currency of the attacks. However, what it lacks animation and action, it makes up for in spades with the tactical depth that comes from gradually molding a personality from such a strong system. I don't feel nearly as attached to some of my Diablo characters because I feel like I have invested so much time to sexually understanding the way my Witch functions. She feels handcrafted although I built her from a template. Along together with her passive tree nearly complete and a good deal of her abilities set up, she burns through packs of creatures with tremendous ferocity. It's like booting up a brand new PC build for the very first time, hearing it whir to life and wanting to shout "It's alive!"
After I adopted Path of Exile's sprawling complexity, the dominos of my apprehension began to fall. I wanted to find out more about this POE game because I knew that its complexity is actually a virtue. Another evening I spent an hour on the wiki finding out where I could find the remainder of the skill gems I want to complete my build, and there is a few dozen other long-term goals I am beginning to work towards. Like a fantastic MMO, I am excited about the travel instead of the destination. And that is another reason Diablo 3's Necromancer, despite being a great deal of fun to perform, never hooked me for longer than a couple of days. Within an hour or two, I had electricity levelled him to 70, but I didn't feel any connection with the progress I had made.
Now that I have learned to enjoy Path of Exile's core POE game, I am also starting to appreciate Path of Oriath. As I said, it presents six new acts for a total of ten. This replaces the genre-standard difficulty system, where I would normally play through precisely the same content over and over at higher difficulties. Technically four of those new acts are a retread through familiar zones, but there is constant detours to new locations and dramatic changes to the scenery to keep things interesting. Beyond that, there's a complete endPOE game to look forward to, but I'm not certain if I will even arrive. I've already been studying other build guides and I am itching to try out something new, to experience that slow transformation from weakling to god-like but using a brand new playstyle.
Path of Exile is a massive POE game to try and understand. There's still dozens of systems I do not understand to buy poe orbs and an inventory full of items I do not really know how to use. However, it has revived the power dream that ARPGs have fundamentally been around. One that, for me, has mostly remained dormant because those sleepless nights playing Diablo 2.